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How many times within a game do you as a coach ask yourself this
question? Why is my pitcher throwing that pitch in that situation? We
wonder numerous times throughout games how can pitch selection be so
misguided. Therefore, a generic "pitch plan" is important,
not only so the correct pitch is called in greater frequency, but also so
the pitcher and catcher's collaborative thought processes remain constant.
With this "plan," the involved parties gain further
comprehension of how to aggressively attack hitters. Coaches also get less
gray hair.
The entire "pitch plan" feeds off the "strike
principle." This principle is the pitcher's ability to first,
throw strikes, and then to be cognizant of how to use the pitch (or
hopefully pitches) in proper sequence. The pitcher's ability to get ahead
and stay ahead of hitters (throwing strikes), dictates the quality of the
pitch that will follow.
The "pitcher's plan" proceeds as follows: If behind or
even in the count (examples: 1-0, 2-0, 3-0, 2-1, 3-1, 1-1,2-2,0-0), the
plan dictates a "challenge" mode. In this
"challenge" mode, tell the pitcher to spot their pitch somewhere
within the white of the plate. An important concept here is to miss within
the white of the plate; therefore, the black of the plate is an outer
boundary. The black of the plate is to be missed off the plate while in
"challenge" mode.
Move to the "out pitch" mode. This mode occurs only
when one is ahead in the count (examples: 0-1, 0-2,1-2). The idea in this
scenario is to make a pitch that cannot be hit hard by the standard
batter. The black becomes an outer boundary on the inside of the intended
pitch zone. This zone that the pitcher targets is six-inches wide
beginning with the inner black boundary. It is the pitcher's duty to land
their pitch within this zone, a zone that used properly will virtually
always result in either a swing and miss, foul ball, or a weakly hit ball.
All of these are aligned within the pitcher's ultimate duty, to keep the
ball from being hit hard.
The first step in getting to the "challenge" and "out
pitch" phase is a labeling process that ideally occurs during the
first inning of a given game. Here a pitcher and catcher label the
pitch(es) that can be thrown for a strike the majority of the time. The
pitch, or pitches, that can be thrown for a strike the majority of the
time can be used in both "challenge" and "out" phases
in the pitch sequence. Those pitches that cannot be thrown for a strike
become only "out" pitches, with emphasis on missing down and/or
away in your six-inch "out" zone.
Take an example of a pitcher who possesses a fastball, slider and a
changeup. In the first inning of a ballgame, the pitcher and catcher
label the fastball and changeup as pitches that can be thrown for strikes.
The slider, though, is erratic. In this case, the only two pitches that
can be used during "challenge" counts are the fastball and
changeup. The slider here is relegated to only "out" pitch
situations, with emphasis on missing toward the lower and outer
extremities of the six-inch "out" zone.
There are some important steps to remember. First, the pitch(es)
a pitcher is throwing for strikes may change through the game; adjust
accordingly. Second, relief pitchers are often thrust into games where
there can be no "feeling out" process of their pitches. Work on
the reputation of this individual's pitches, and then make any necessary
adjustments.
The "pitch plan" with its "challenge" and
"out" phases enable pitchers and catchers to easily understand
what is needed in a pitch sequence. This basic approach forces a
pitcher to think about making a quality pitch in a situation. Also, this
makes the catcher's pitch selection much easier.
Throw strikes and stay ahead to make the easy
"out" pitches.
Fall even or behind in the count, and play the odds and
challenge the hitters when necessary. This plan is the creative art of
pitching with a basic approach.
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