You probably know what most of the abbreviations stand for, but just in case:
A Relief Pitching statistic inidicating the percentage of runners on base at the time a relief pitcher enters a game that he allows to score.
The On-Base Percentage allowed by a relief pitcher to the first batter he faces in a game.
Minimum of 1,000 At Bats required for Batting Average, On-Base Percentage, Slugging Percentage, At Bats Per HR, At Bats Per GDP, At Bats Per RBI, and K/BB Ratio. One hundred (100) Stolen Base Attempts required for Stolen Base Success %. Any player who appeared in 1995 is eligible for inclusion provided he meets the category's minimum requirements.
Minimum of 750 Innings Pitched required for Earned Run Average, Opponent Batting Average, all of the Per 9 Innings categories, and Strikeout to Walk Ratio. Two hundred fifty (250) Games Started required for Complete Game Frequency. One hundred (100) decisions required for Win-Loss Percentage. Any player who appeared in 1995 is eligible for inclusion provided he meets the category's minimum requirements.
Batting Average Allowed with Runners in Scoring Position.
These are the hits, walks and hit batsmen allowed per nin innings.
This category shows a player's batting average in bases loaded situation.
Hits divided by At Bats
Any runner(s) on base when a pitcher leaves a game are considered bequeathed to the departing hurler; the opposite of inherited runners (see below).
This is charged any time a pitcher comes into a game where a save situation is in place and he loses the lead.
The Earned Run Average of a club's pitchers with a particular catcher behind the plate. To figure this for a catcher, multiply the Earned Runs Allowed by the pitchers while he was catching times nine and divide that by his number of Innings Caught.
First determine the starting pitcher's Game Score as follows:
If the starting pitcher scores over 50 and loses, it's a Tough Loss. If he wins with a game score under 50, it's a Cheap Win.
The Slugging Percentage of a player when batting fourth in the batting order.
This category shows a player's batting average in the late innings of close games: the seventh inning or later with the batting team ahead by one, tied, or has the tying run on base, at bat or on deck.
Complete Games divided by Games Started
A composite statistic incorporating various defensive statistics to arrive at a number akin to batting average. The formula uses standard deviations to establish a spread from best to worst.
(Earned Runs times 9) divided by Innings Pitched.
Otherwise known as "Advanced A," these A-level minor leagues are the California League, Carolina League and Florida Stat League.
The Favorite Toy is a method that is used to estimate a player's chance of getting to a specific goal in the following example, we'll say 3,000 hits.
Four things are considered:
Two special rules, and a note:
(Putouts plus Assists) divided by (Putouts plus Assists plus Errors).
This statistic tells you the batting average allowed by a relief pitcher to the first batter he faces.
A GDP situation exists any time there is a man on first with less than two outs. This statistic measures how often a player grounds into a double play in that situation.
Any time a player drives in a run which gives his team the lead, he is credited with a go-ahead RBI.
Simply a hitter's ground balls divided by his fly balls. All batted balls except line drives and bunts are included.
A Hold is credited any time a relief pitcher enters a game in a Save Situation (see definition below), records at least one out, and leaves the game never having relinquished the lead. Note: a pitcher cannot finish the game and receive credit for a Hold, nor can he earn a hold and a save.
Any runner(s) on base when a relief pitcher enters a game are considered "inherited" by that pitcher.
Slugging Percentage minus Batting Average.
Strikeouts divided by Walks.
A Late & Close situation meets the following requirements:
Note: This situation is very similar to the characteristics of a Save Situation
The On-Base Percentage of a player when batting first in the batting order
The result when a starter is credited with neither a win nor a loss.
On-base percentage plus slugging percentage.
The Winning Percentage a team of nine Fred McGriffs (or anybody) would compile against average pitching and defense. The formula:
(Runs Created per 27 outs) divided by the League average of runs scored per game. Square the result and divide it by (1+itself).
(Hits plus Walks plus Hit by Pitcher) divided by (At Bats plus Walks plus Hit by Pitcher plus Sacrifice Flies).
Hits Allowed divided by (Batters Faced minus Walks minus Hit Batsmen minus Sacrifice Hits minus Sacrifice Flies minus Catcher's Interference).
A statistic used to evaluate outfielders' throwing arms. "Hold Percentage" is computed by dividing extra bases taken (by baserunners) by the number of opportunities. For example, if a single is lined to center field with men on first and second, and one man scores while the other stops at second, that is one extra base taken on two opportunities, a 50.0 hold percentage.
The divisor for On Base Percentage: At Bats plus Walks plus Hit By Pitcher plus Sacrifice Flies; or Plate Appearances minus Sacrifice Hits and Times Reached Base on Defensive Interference.
The number of runners officially counted as Caught Stealing where the initiator of the fielding play was the pitcher, not the catcher. Note: such plays are often referred to as pickoffs, but appear in official records as Caught Stealing. The most common pitcher caught stealing scenario is a 1-3-6 fielding play, where the runner is officially charged a Caught Stealing because he broke for second base. Pickoff (fielding play 1-3 being the most common) is not an official statistic.
This tells you how often a player lets a pitch go by without swinging.
This tells you how often a player hits the ball into fair territory, or is retired on a foul-ball out, when he swings.
The number of times a runner was picked off base by a pitcher.
The number of double plays turned by a second baseman as the pivot man, divided by the number of opportunities.
The number of pickoff throws made by a pitcher divided by the number of runners on first base.
At Bats plus Total Walks plus Hit By Pitcher plus Sacrifice Hits plus Sacrifice Flies plus Times Reached on Defensive Interference.
A way to look at power and speed in one number. A player must score high in both areas to earn a high Power/Speed Number. The formula: (HR x SB x 2) divided by (HR + SB).
Any start in which a pitcher works six or more innings while allowing three or fewer earned runs.
A Quick Hook is the removal of a pitcher who has pitched less than 6 innings and given up 3 runs or less. A Slow Hook occurs when a pitcher pitches more than 9 innings, or allows 7 or more runs, or
whose combined innings pitched and runs allowed totals 13 or more.
The number of Chances (Putouts plus Assists) times nine divided by the number of Defensive Innings Played. The average for a Regular Player at each position in 1998:
Wins plus saves minus losses
The number of runs scored by a pitcher's team while he was still in the game times nine divided by his Innings Pitched.
A way to combine a batter's total offensive contributions into one number. The formula: (H + BB + HBP - CS - GIDP) times (Total Bases + .26(TBB - IBB + HBP) + .52(SH + SF + SB)) divided by (AB + TBB + HBP + SH + SF).
This is calculated by dividing Runs Scored by Times on Base
Saves (SV) divided by Save Opportunities (OP).
A Relief Pitcher is in a Save Situation when upon entering the game with his club leading, he has the opportunity to be the finishing pitcher (and is not the winning pitcher of record at the time), and meets any one of the three following conditions:
Stolen-base attempts against a catcher
Stolen Bases divided by (Stolen Bases plus Caught Stealing).
A way to look at a player's extra bases gained, independent of Batting Average. The formula: (Total Bases - Hits + TBB + SB) divided by At Bats.
Otherwise known as "Regular A," these full-season minor leagues contain less-experienced professional players. The Slow-A leagues are the Midwest League and South Atlantic League (Sally).
Total Bases divided by At Bats.
This figure indicates how successful opposing baserunners are when attempting a stolen base. It's stolen bases divided by stolen-base attempts.
Hits plus walks plus hit by pitch
A single counts as one base, doubles are two bases, triples three bases, and home runs are four bases. Add all hits together using this math to calculate total bases.
Wins divided by (Wins plus Losses).
Simply the percentage of balls fielded by a player in his typical defensive "zone," as measured by STATS reporters. To understand zone ratings, you need to understand how the STATS scoring system divides up the field of play. Picture the playing field as a piece of pie where the fair territory is sliced up into 22 equal (and rather narrow) parts. Starting at home plate, "cuts" are made, running to the outfield fence. The first "slice," running along the left field line, is called Zone C. Like any properly formed piece of pie, it grows wider as you approach the "crust" (i.e., the outfield fence). Zone C is about six or seven feet wide at the third base bag, and about 20 feet wide at a distance of 300 feet from the plate. (Zones A, B, Y and Z are in foul territory.) The next 21 Zones extend from Zone C to the edge of the right field line. The dividing line between Zones M and N runs over second base, splitting the field in half. Once you're able to picture the Zones, it's easy to understand the area assigned to each fielder. For infielders, only ground balls are considered when zone rating is calculated. Line drives, popups and fly balls are ignored. (One additional wrinkle is that the first baseman is responsible for all bunts that travel more than 40 feet and land in his area of responsibility.) The first baseman is responsible for covering Zones V through X, the three most rightward zones on the field. This includes all grounders hit within approximately 20 feet of the right field line, up to the line itself. The second baseman is responsible for Zones O through T. Remember, the left boundary of Zone N is midfield; the right boundary of Zone N, where it meets Zone O, is the leftward edge of the second baseman's territory. It lies about eight feet to the right of second base. The second baseman's area runs through Zone T, and the first baseman's area begins at Zone V. The is one "slice" in between, Zone U, which belongs to neither fielder. The respective areas of responsibility for the third baseman and shortstop are mirror images of the first and second baseman's zones. The third baseman is responsible for Zones C through F, and the shortstop is responsible for Zones H through L. Zone G lies in between. There is an unassigned area between the shortstop and second baseman's zone, but it is twice as large as the gap between 3B/SS or 1B/2B. The two middle zones, M and N, belong to neither middle infielder. Unlike the infielders, the outfielders are each given two separate zones, one for fly balls and one for line drives. Since line drives remain in the air for a shorter amount of time, outfielders are assigned a smaller zone on those types of balls. For a batted ball to be assigned to an outfielder, it must travel a certain distance. Corner outfielders are responsible for all line drives in their area that travel between 250 and 350 feet. They also are responsible for all fly balls that travel over 200 feet. The center fielder is responsible for all line drives between 270 and 370 feet, and all fly balls over 220 feet. The left fielder's area covers Zones E through I on line drives and D through I on fly balls. Zone C along the left field line is unassigned. The center fielder is responsible for Zones K through P on lines drives and Zones J through Q on fly balls. His fly-ball area borders on that of the left fielder. On line drives, Zone J is the unassigned area between the two fielders. The right fielder is responsible for zones R through V on line drives and R through W on fly balls. Zone Q is unassigned on line drives, and Zone X along the right field line is unassigned. Using these zones, we determine how many balls are hit into each fielder's area of responsibility. An infielder's zone rating is equal to the number of outs made divided by the number of balls hit into the player's zone. "Outs made" equals every ball fielded within the zone that is turned into an out, plus all balls fielded outside the zone turned into outs, plus double plays started. When a player fields a ball outside his zone and turns it into an out, it is counted as both an "out" and a "ball in zone" for the purposes of calculating his zone rating. This means that a double play is counted as two outs. It also means that a player's zone rating can approach or even exceed 1.000, since a player can make up for unfielded chances by turning double plays. Also, a player's ability to get to balls outside his zone can boost his zone rating. Therefore, zone rating should not be interpreted simply as the percentage of balls hit into a player's zone that the fielder was able to turn into outs (if that were the proper definition, it obviously would be impossible for a player to post a zone rating anywhere close to 1.000). An outfielder's zone rating equals the balls hit into his zone which do not result in hits, divided by the number of balls hit into his zone. The player is credit with both an "out" and a "ball in zone" in balls caught outside his zone. Again, this measure is not equal to the percentage of balls in his zone that an outfielder is able to turn into an out, since he can make up for unfielded chances by recording outs outside his zone.
Ahead/Behind in Count
Officially, night games in the National League are those that start after 5:00 pm, while night games in the AL begin after 6:00 pm. Therefore, a game at 5:30 in Yankee Stadium is a day game while one in Shea Stadium at the same time is a night game. We avoid this silliness by calling all games starting after 5:00pm night games.
Refers to the first pitch of a given at bat, and any walks listed here are intentional walks.
Grass is grass. Turf is artificial turf.
A hitter's stats against pitchers that induce mostly grounders or flies, respectively. If the ratio is less than 1.00, then he is a Flyball hitter. If it is greater than 1.50, he is a Groundball hitter. Anything else is classified as neutral. Same cutoffs apply for classifying pitchers. Anyone with less than 50 plate appearances is automatically neutral.
Describes the result of the pitcher's work until he recorded three outs.
Refers to situation when there are no outs and the bases are empty (generally leadoff situations).
Describes the status of the baserunners
This section shows the results of balls put into play while his pitch count was in that range.
The following conditions must be met before a player is added to the list:
At least one runner must be at either second or third base.
Describes what happened to the first batter a reliever faces.
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